sigrun eide
Entry tags:
Entry tags:
profile (updated 01/18)
Sigrun Solveig Eide
Player: Peace
Canon: Stand Still. Stay Silent.
Canon Point: End of Chapter 10
Alignment: Thras
Date of Entry: 06/05/2016
Canon: Stand Still. Stay Silent.
Canon Point: End of Chapter 10
Alignment: Thras
Date of Entry: 06/05/2016
Age: 33 (since 2016)
Birthday: July 30th
Eye Color: Blue
Hair Color: Red
Height: 5'10" (178cm)
Amulet: Here!
Appearance: Here.
Profile: Aaand here!
Contact:
Permissions: Permissions for actions done to this character.
Key: ☐ (neutral; contact first) | ☑ (yes) | ☒ (no).
» Backtagging: ☑
» Threadhopping: ☑ (give me a heads up!)
» Hugging: ☑
» Kissing: ☐
» Fighting: ☑ (let's talk while we do it)
» Injuring: ☑ (see above)
» Killing: ☑ (... see above...)
» Fourth Wall: ☐
» Manipulation: ☐
Important:
» Thorim: An elk (moose for North Americans) she... "befriended" near the end of November/beginning of December. He's very large and speaks telepathically, though not often enough to warrant interest.
» Bagpipes: She got them from Doppio! As a gift. How sweet of him!
» Dagger: A gift from Kimbley. If she focuses her emotions into it, it apparently gets stronger. This might be the greatest thing she's ever gotten (in her opinion).
» First Crystal: Finished in January.
Entry tags:
app @ empatheias
Player: Peace
Contact:
Age: 23 (awww yeaaa)
Current Characters: White (
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Character: Sigrun Eide
Age: 32
Canon: Stand Still. Stay Silent.
Canon Point: End of Chapter 10
Background: Sigrun Eide is the only daughter of two generals in the Norwegian military of her world, and it really shows in the way she leads the expedition team into the barren lands of their post-pandemic home, called the Silent Land. After meeting her new team at the Öresundbro base, they cross a bridge (which Sigrun claimed was in fine working order despite its decrepit appearance, never had a better repair job) and are promptly stuck in the wasteland where trolls, disease, and your worst nightmares reside.
(Naturally, Sigrun took back her words about the bridge.)
Now basically abandoned in a part of the world that would very much like to kill her and her four companions, Sigrun decides the only way to go is forward, and forward is through a scary tunnel and towards the Danish city of Kastrup as planned in their mission objective. They find a building that's relatively intact and is said to house a personal library within the community, which is great because it's books that are the goal of this entire thing and something like that would be filled with them!
Of course, it's also filled with trolls, monstrous creatures who are born from the Illness (an odd disease that wiped most of the world, save the Nordic countries of Iceland, Norway, Denmark, Sweden, and Finland as far as they know), but Sigrun decides that due to the nature of the area and the dead husks of their nests everywhere it must be clear. Having been on many troll-hunting missions due to her family and Norwegians in general, the two with her mostly trust her judgement and follow her in.
She's wrong, admittedly because the real problem was deeper in. There's many of the vermin. So many to the point that their escape is done with explosions, fire, and one (1) airborne Mage.
On the bright side, they managed to get loads of books, though only a few end up being useful to the point of being kept.
After that, Sigrun decides she likes her new crew and wants to hit up the juicier spots deeper in the city, much to her vice captain's disapproval. Unfortunately... they've run out of food, and a quick bit of blackmail later (thanks Trond!) nets them a new companion named Reynir instead of anything useful. Sigrun is understandably angry about this, but they have no choice but to bring him along -- and keep him alive, please.
Their next hit is a school, though all they get from that is a bunch of useless "plastic books" (CDs) and a remarkable more useful pet: a kitten, which are immune to the Illness and can sense a troll from a while off. There's no trolls in this building though, too cold and fragile, but there are beasts: a being born when the illness takes over an animal's body. Kind of like rabies, but without the foam and it still has somewhat of a mind to it at times depending on the creature. Like a dog. Dogs are bred loyal and that stays.
After finding their way into a snowdrift, the team sets out for a backup plan that their scout Lalli makes up on the spot as he runs around the deeper city and they end up in Amalienborg, a large octagonal center that's the winter home of the Danish royalty. Or was, once upon a time. A small troll that looks like a facehugger gets a nice chomp onto Sigrun's arm as she protects Reynir, but she doesn't let that stop her from setting off the following morning with some shitty stitches courtesy of their medic Mikkel.
Mikkel, Tuuri (their translator and skald, a scholar-type person), and Reynir have their own adventure against Sigrun's orders to stay where they are and end up getting some really angry ghosts to follow them back to the van. Sigrun meets them just when they're returning, too, and is steamed about Mikkel's disobedience, as useful as the excursion was. She admits to that part at least, seemingly in a better mood once they've got a new mission to head towards.
... Unfortunately they don't get very far into the evening before the angry ghosts make a return and successfully knock out Mikkel and Sigrun, who had been standing in darkness to the others' light positions, and Tuuri drives them way off course. Reynir manages to accidentally call for help as a Mage in the form of Onni, Tuuri's older brother and Lalli's cousin. Onni's luonto (a Finnish spirit companion) is that of a giant owl and he sends the shadows away successfully with a beat of his wings.
Mikkel and Sigrun return to the waking world to find Tuuri driving, much to Sigrun's anger and dismay, though she quickly switches gears into finding a place for them to stay the night. They pass through a herd of tall trolls with a jellyfish-like appearance, if jellyfish had legs and brains in the middle of their translucent skin, and end up being blocked by tree-root like appendages. While Tuuri'd like to turn around and find another way, Sigrun and Mikkel get out to cut a way through.
It's fine, at first. One of the roots ends up splurting out blood and that snowballs into another one whipping around Sigrun's middle, plopping her neatly into a pool housing a sjødraug, a kind of troll that ended up in water in their early developmental stage and simply adapted to the world around it. She doesn't realize this until it starts to move what little it can, and when she realizes what it is she tells Mikkel to order Tuuri to keep driving until she finds a place to camp -- they can catch up on foot.
After a sweet underwater escape from the troll, Sigrun finds out that Emil -- who she'd sent off to keep their backs safe -- managed to set the legged-jellyfish trolls on fire and now that herd is coming towards them on one side while the sjødraug is on the other. Thankfully for her tired and soooo done with this self, it works itself out: the legged-jellies collapse on the sjødraug and it retaliates, killing them while Sigrun, Mikkel, and Emil make their escape.
The big one comes after them, of course, and Sigrun teaches the boys how they deal with them back in Dalsnes: by simply trapping it against some stalagmites and letting them to freeze/dry out. It's not her favorite method by far (no honor in waiting out a death, she'd rather hack her foes up) but it's what works, and the sjødraug's too big for them to deal with as they are anyway. They continue to walk on the train tracks towards the rest of the team, which are an estimated two hour walk away.
... It ends up being shorter because, bless Tuuri's heart, she disobeyed Sigrun's orders and stuck back a little because she felt bad about leaving them behind. They team reunites and gets a good night sleep.
Personality: There are three things that Sigrun Eide values in life: Honor, loyalty, and bravery.
They're all pretty present in her personality, too, though that's because she was born and raised in the Norwegian military. Sigrun's a steadfast captain and leader before she's anything else, though she leaves room for friendly companion open as well; she's the kind of person who knows that good relations lead to a good team. Her home atmosphere reflects as much, a sense of familiarity and closeness with her and the rest of her companions despite the fact she literally elbowed one in his only good eye to volunteer for the mission.
She's also kind of a clown, a laid-back sort of woman who doesn't seem to take things seriously because she doesn't deem those things important. The things she does take seriously -- troll hunting, well-being of her crew -- see a new side of her: a fierce warrior, a true leader, a trustworthy companion, and underestimating her just from first impressions will put you on the wrong end of her blade. Most people tend to be on her good side unless they pick at her leadership abilities or on her crew though! That's just the kind of person Sigrun is, friendly and outgoing towards everyone until they step over the line.
Sigrun has a stern confidence in herself and in others. She assumes that most people have the base level of experience and knowledge she does as a troll hunter, and if they seem a little leery at something she knows how to manipulate the situation to fit them and get them to do their job (whether it's yelling at them to get their butt in gear or "realizing" an excuse as to why someone might be so hesitant to be on their own in a troll-infested house). It's more possible that she's hoping to push people to their heights rather than be flat out oblivious when she seems to have an obliviousness to other's feelings with that in mind, though it is honest truth that she absolutely sucks in remembering people's names, reading their files, and in general knowing about them outside of key points. And speaks her mind rather loudly.
She'll use names if she likes the person enough or if it's serious, though. Anyone that's earned her respect basically. It isn't hard either! You just need to do your job and do it right, show you've got a little Viking in you despite your heathen heritage of not believing in the gods, and bam! A little respect, possibly a use of your name. Otherwise, Sigrun likes nicknaming people based on their appearances and notable traits. Really helps with people getting to like her.
Despite her lack of education, the experience she's had in her life is invaluable to surviving in her day-to-day life, and it's this plus her natural charisma as illustrated previously that makes it so easy for others just to follow her, the sureness of her words erasing all doubt if she knows what she's doing or not. Especially when she does not, in fact, know what she's doing. It can't be that hard, right? Sure. It'll be fine. She's very glass half-full when it comes to her own abilities as well as other's, though she takes on a more realistic approach on the field (such as knowing the odds regarding ambushes and how many people are gonna die if they do a certain thing) since it's necessary.
All in all, though Sigrun has the appearance of someone who seems a little too relaxed and stupid to be anyone vastly important, she was deemed fit enough to be the leader of their expedition and shows this wonderfully with how she treats others and goes out of her way to protect them if they can't themselves, cutting down foes with a ferocity that would make anyone glad to have her on their side. Her tendencies towards others are something between tough love and tender in that regard, but she does earn the respect and love of the people around her despite her rowdy loudmouthness, despite being stubborn as a brick wall about what she knows to be true, despite being one of the oddest of an already odd bunch of folks with her pragmatic if sometimes unconventional approaches to situations she faces -- it's really all due to first-hand experience in a number of different situations that she's able to bend the rules as she pleases, knowing the limits of herself as well as her crew even against what others might consider reasonable advice.
Because no one knows her team's capabilities than her, who's been on the field with them, and that goes to all who Sigrun comes in contact with.
Abilities: While she's entirely normal in the aspect that she's got no powers whatsoever, her combat ability has been remarked upon several times by different characters -- and she shows it off herself quite willingly, making minced meat of trolls that threaten her team when she can. Sigrun seems best with a blade in her hand, but it's thought that she's an excellent shot as well judging by the fact that she has a rifle and complains about the lack of any good shooters on their team.
Alignment: Thras. Sigrun's people is all about the glory and honor of things, and as someone who was born and raised in the military she's more than ready to put her life on the line to protect others.
Other: She's bringing in a rifle and a blade, but uh. Nothing else of note.
Sample: do da do
Questions: Nope!